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Genre:
CGI animation. No prizes there.
Intended Audience:
Family. Zen Flavoured.
Running Time:
60 minutes. ish.
 
plotline story summary
. . . or Logline, of sorts.
 

Jasper's a juggler, the precocious son of a circus family crossing the weird Bogi desert.
Really whee yirrd. You don't wanna hang out there.

     

Now. Fate's not polite.
It hands Jasper a mysterious stone and throws him off the wagon train.
Does it ask please? Thank you? No way.
He's hungry. He's thirsty. He wants out.

 
So. There's this bizarre ruined building. Electric-razor towers, tree that grows appliances, and a decidedly spooky feeling.
 
     
He checks it out.

And gets tangled in a power struggle between Deepmind and Bolsch.


They're a little . . um . . different.

And they both want that stone.

Jasper's caught in the middle, and now he really wants out.

But..

 
   
 

He's got a date with t
he “Ma-chi”, a power at the core of the building, plugged crudely by a huge cork. Every attempt he makes to get out just drags him down to that place.
   

There's a mad, awesome climax that sorts out Bolsch and Deepmind's little issue and saturates Jasper with Ma-chi.

Which, it seems, is what Fate had in mind all along.

Because there's a big future for Jasper.

Big.

 
plotline
Quickie Story Summary
Aka Synopsis, ie, a bit more detail.
     
 
Jasper gets thrown by accident (?) from the travelling circus that’s his home after finding the mysterious Orbstone. Stranded in the bizarre Bogi desert all he wants to do is get back home.
 
In search of food and transport, he treks to the ruins of a distant building.
 
On the way there's an incident involving a tongued rock, a bird, and a cheese sandwhich.
 
But he gets there, and finds it dominated by an enormous tree.
         
 

It sports the strangest fruits - appliances, spatulas . . . stuff!

   
 
Jasper enters, and becomes entangled in the schemes of some strange entities who all desire the stone:-
 
               
     
The Swarmy Bird wants it instinctively – she can feel its power. Besides, it’s shiny and special, and she found it first, only to have Jasper take it away. This vexes her. She’s very vexed.
 
       
Bolsch wants it for its special properties.
He's a force of cold calculation, reduced by a past cataclysm to a super-cyberbrain on spidery legs.
He needs the stone to rebuild his destroyed dominance of the building and its “Ma-Chi”, a power from the depths that the building was built to harness.
 
Deepmind is Bolsch’s polar opposite, a disembodied presence that lives within the Ma-Chi.
That doesn't mean she's nice. She's a tough cookie.
She has a plan to install herself in Bulch’s mind, but for this she needs more than the Orbstone – she needs Jasper’s help
   
 
Jasper too has discovered that the stone has power, but he doesn’t know how to use it. So he trades it with Bolsch in return for the promise of a snazzy zootmobile to take him home, stocked with junk-food.

But Bolsch has no honour. Jasper ends up trapped in the basement.

He tries to escape.
Meets the Computoaster. Outwits a Snapper.
Stays trapped.

But his struggles lead him to Deepmind, and she offers him a deal:
Die there, or carry a charged plasma ball - programmed to redirect Bolsch’s agenda - to where Bolsch has installed the Orbstone in his apparatus.
 
Reluctantly Jasper agrees.

Holding the plasma ball in a juggled array of objects he spacewalks over Bolsch’s sentries.
But the mission is wrecked by the Swarmy bird who flies into the ball
at the crucial moment, and the plasma transfers to the bird.
   
Bedlam ensues.
 
     

The stone is dislodged, the plasma-charged bird dives after it, and the action crashes to the deepest core of the building where the Ma-Chi source seethes, plugged by an enormous cork.

 


There's a fast moving, action-filled climax. Lots of stuff happens. Lots.
Let's just say for now that things are resolved, umm . .
. . . explosively?

Got you on the edge of your seat? Wanna know more? Click on the "Story" link below to go to a more detailed version.
Quickie
Plotline
Story