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. . or Logline, of sorts. |
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Jasper's
a juggler, the precocious son of a circus family crossing
the weird Bogi desert.
Really whee yirrd. You don't wanna hang out there.
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Now.
Fate's not polite.
It hands Jasper a mysterious stone and throws him
off the wagon train.
Does it ask please? Thank you? No way.
He's
hungry. He's thirsty. He wants out.
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So.
There's this bizarre ruined building. Electric-razor
towers, tree that grows appliances, and a decidedly
spooky feeling. |
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He
checks it out.
And gets tangled in a power struggle between Deepmind
and Bolsch.
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They're a little . . um . . different.
And they both want that stone.
Jasper's
caught in the middle, and now he really wants
out.
But..
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He's got a date with the
“Ma-chi”, a power at the core of the building,
plugged crudely by a huge cork. Every attempt he makes to
get out just drags him down to that place.
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There's
a mad, awesome climax that sorts out Bolsch and Deepmind's
little issue and saturates Jasper with Ma-chi.
Which,
it seems, is what Fate had in mind all along.
Because there's a big future for Jasper.
Big.
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Jasper
gets thrown by accident (?) from the travelling circus that’s
his home after finding the mysterious Orbstone. Stranded in
the bizarre Bogi desert all he wants to do is get back home.
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In
search of food and transport, he treks to the ruins of a distant
building. |
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| Jasper
enters, and becomes entangled in the schemes of some strange
entities who all desire the stone:- |
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The
Swarmy Bird wants it instinctively – she can
feel its power. Besides, it’s shiny and special, and
she found it first, only to have Jasper take it away.
This vexes her. She’s very vexed. |
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Bolsch
wants it for its special properties.
He's a force of cold calculation, reduced by a past
cataclysm to a super-cyberbrain on spidery legs.
He needs the stone to rebuild his destroyed dominance
of the building and its “Ma-Chi”, a power
from the depths that the building was built to harness.
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Deepmind
is Bolsch’s polar opposite, a disembodied presence that
lives within the Ma-Chi.
That doesn't mean she's nice. She's a tough cookie.
She has a plan to install herself in Bulch’s mind, but
for this she needs more than the Orbstone – she needs
Jasper’s help |
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Jasper
too has discovered that the stone has power, but he doesn’t
know how to use it. So he trades it with Bolsch in return
for the promise of a snazzy zootmobile to take him home, stocked
with junk-food.
But
Bolsch has no honour. Jasper ends up trapped in the basement. |
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He
tries to escape.
Meets the Computoaster. Outwits a Snapper.
Stays trapped.
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But
his struggles lead him to Deepmind, and she offers him a deal:
Die there, or carry a charged plasma ball - programmed to
redirect Bolsch’s agenda - to where Bolsch has installed
the Orbstone in his apparatus. |
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Reluctantly
Jasper agrees.
Holding the plasma ball in a juggled array of objects he spacewalks
over Bolsch’s sentries.
But the mission is wrecked by the Swarmy bird who flies into
the ball
at the crucial moment, and the plasma transfers to the bird. |
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Bedlam
ensues. |
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The
stone is dislodged, the plasma-charged bird dives after it,
and the action crashes to the deepest core of the building
where the Ma-Chi source seethes, plugged by an enormous cork.
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There's
a fast moving, action-filled climax. Lots of stuff happens.
Lots.
Let's just say for now that things are resolved, umm . .
. . . explosively?
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Got you on the edge of your seat? Wanna know more? Click on
the "Story" link below to go to a more detailed version.
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